Produced a variety of game design assets for ITEC games. As the only technically educated manager, these projects require an eye for detail and an understanding of game engines (Unity) and coding (C#).
This is a project that I have been steadily developing in Unity for about a year and a half. After spending time as a game producer for both Universal and ITEC, I found a passion for game design and development, and decided to invest in learning Unity and C# to produce this Zelda themed roguelike.
Check out the prototype below!