Skull Island: Reign of Kong
Served as show coordinator on Kong, supporting this project through two and a half years from concept to opening. I had the pleasure of personally managing various clients, vendors, and design team members. Look for my family name in the final scene of the queue! (Norton's Coffee)
Universal's Epic Universe
I operated as the only senior show coordinator in the Universal Creative core studio. During that time, I spent a year working on the newest addition to Universal's theme parks, primarily as an R&D producer for 2D, 3D, VR, AR, XR, and experiential gaming and interactive projects. I also closely managed the concept design team who put together ideas (such as this concept rendering below).
Super Nintendo World
As senior show coordinator in heart of Universal Creative, I worked closely with the ATI team (Advanced Technology and Interactives), acting as liaison between the project teams and developer, relaying high level concepts to produce technically challenging R&D projects. I have personally presented my productions to my idols Shigeru Miyamoto and Steven Spielberg!
Universal Studios Beijing Jurassic World Isla Nublar
As design manager at ITEC Entertainment, personally oversaw design package production from concept to detail design (typically schematic) for two unannounced attractions within Beijing's upcoming Jurassic World. This type of work requires an artistic and technical understanding of conceptual, 3D, architectural, gaming, and structural engineering design. The first package was so well received by Universal's design team, they contracted us for a second attraction.