Cross-discipline Producer
Well-rounded producer with a strong artistic eye and technical capability. Able to meet goals and manage creative personalities. My skills are transferable and I am seeking opportunities in visual design, media production, gaming, and software.
Work Background
Producer
Adliven
2021 - Current
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Full stack UA content producer creating video game advertising for a wide variety of AAA clients and games.
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Production pipeline management including: concepting, pitching, scriptwriting, project and design team mgmt, client feedback loops, video production and review, QA, and deliverable codec formatting.
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Utilizing deep production experience to bring UA videos and game trailers directly to your favorite social media outlet!
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Notable clients: Activision (Call of Duty Mobile), EA (FIFA Mobile, APEX Legends Mobile), 2K Games (XCOM Legends)
Skills
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Project Management
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Creative Management
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Creative Producing
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Technical Producing
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Art Direction
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Scrum/Agile
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Budgeting
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Scheduling
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Pitching
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Deck Building
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Video Editing
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Motion Graphics
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Audio Design
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Game Design
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Programming
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Copy Writing
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VR/ AR/ XR
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Experiential Design
Senior Producer
Heizenrader
2021 - 2021
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Senior producer for EducationXR virtual training and simulation content, an app that publishes cross-platform, collaborative games for a variety of industries looking improve trainee efficiency.
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Management of modelers, designers, and assets to support the best production possible for VR, AR, mobile, desktop, and web cross-play.
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Creation of pipeline process for servicing fast-burn projects, utilizing a hybridized Agile methodology to ensure on-time delivery of 3D models, textures, sounds, game design, etc.
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Client oversight across all projects; mediating information handoff and relaying best resources between various teams to achieve clear and concise communication with customers.
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Notable clients: GE, CDC, Medtronic, Harvard/ Mass General
Associate Technical Producer
Cubic Coorporation
2020 - 2021
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Remote Agile management for game-based military simulation training (VR/ XR)
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Oversight of staffing, resourcing, budgeted hours, backlog tasking, and Scrum rituals
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Utilization of modern technologies, game engines, and methodologies to provide a digital representation of real world, hands-on training in both Military and Commercial markets
Adjunct Professor, Screenwriting
Lander University
2020 - 2020
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Part-time screenwriting professor teaching foundational basics of screenplay formatting and plot structure
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Remote position utilizing Blackboard LMS to upload lessons, grade assignments and screenplays, and cultivate creative growth in students
Project Manager (Agile)
Tools
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Photoshop
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After Effects
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Premiere
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Atlassian (Confluence/ Jira)
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Slack
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Linear
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Notion
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Coda
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Harvest
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Trello
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Microsoft Office
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SEO
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Google Ads
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Facebook Ads
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Instagram
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Unity
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C#
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Audition
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Pro Tools
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Logic Pro
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Zoom
Freelance/ Various Contracts
2020 - 2020
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Remote project/ product manager for iOS/ Android/ web
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Managing Agile-oriented team to deliver a variety of products
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Coordinating across various tools and services like Confluence, Jira, Slack, Linear, Notion, Harvest/ Forecast, etc. to update stakeholders and ensure sprint deliverables
Design Manager
ITEC Entertainment
2018 - 2019
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Facilitated design teams and vendors to develop an attraction for client Universal Beijing's Jurassic World, work which resulted in a second contract for a second attraction
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Produced creative 2D and 3D digital media for everything from video games to interactive installations to theme parks, cultivating a positive culture among my teams
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Supervised timeline and budget to deliver to clients on time every time
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Notable clients: Universal Studios Beijing, Discovery Channel
Senior Show Coordinator
Universal Creative
2014 - 2018
Post-Production Coordinator
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Assisted in video edits by polishing cuts for client-based commercials, news clips, and PSAs boost company portfolio and encourage business development
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Developed motion graphics for clips, commercials, and news to establish cohesive design look across various projects
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Devised audio/ video archive storage system from the ground up
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Notable productions: Facing Florida, Goodwill Commercials, WCTV
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Developed media production and design packages for over a dozen projects for Universal Studios, ensuring internal creative and schedule goals were met
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Pioneered R&D production of interactive games and experiences in 2D, 3D, VR, and AR, so that my ideas would eventually integrate with Universal's new upcoming theme park
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Supported show production teams by managing creative personalities and their respective assignments, motivating team members to hit their KPIs
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Engineered pipeline for conceptualizing themed environments in VR to help standardize process for ride and show pre-visualization
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Coordinated digital and practical design for King Kong ride from concept to opening (look for my family name in the final scene of the queue! "Norton's Coffee")
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Notable partners: Harry Potter, Nintendo, WETA
Mike Vasilinda Productions
2009 - 2011
Academic Background
Savannah College of Art and Design
MFA, Film and Television Production
2011 - 2013
Florida State University
BA, Media Production
2007 - 2011