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Cross-discipline Producer

Well-rounded producer with a strong artistic eye and technical capability. Able to meet goals and manage creative personalities. My skills are transferable and I am seeking opportunities in visual design, media production, gaming, and software.

Work Background

Producer

Adliven

2021 - Current

  • Full stack UA content producer creating video game advertising for a wide variety of AAA clients and games.
     

  • Production pipeline management including: concepting, pitching, scriptwriting, project and design team mgmt, client feedback loops, video production and review, QA, and deliverable codec formatting.
     

  • Utilizing deep production experience to bring UA videos and game trailers directly to your favorite social media outlet!
     

  • Notable clients: Activision (Call of Duty Mobile), EA (FIFA Mobile, APEX Legends Mobile), 2K Games (XCOM Legends)

Skills​

  • Project Management

  • Creative Management

  • Creative Producing

  • Technical Producing

  • Art Direction

  • Scrum/Agile

  • Budgeting

  • Scheduling

  • Pitching

  • Deck Building

  • Video Editing

  • Motion Graphics

  • Audio Design

  • Game Design

  • Programming

  • Copy Writing

  • VR/ AR/ XR

  • Experiential Design

Senior Producer

Heizenrader

2021 - 2021

  • Senior producer for EducationXR virtual training and simulation content, an app that publishes cross-platform, collaborative games for a variety of industries looking improve trainee efficiency.
     

  • Management of modelers, designers, and assets to support the best production possible for VR, AR, mobile, desktop, and web cross-play.
     

  • Creation of pipeline process for servicing fast-burn projects, utilizing a hybridized Agile methodology to ensure on-time delivery of 3D models, textures, sounds, game design, etc.
     

  • Client oversight across all projects; mediating information handoff and relaying best resources between various teams to achieve clear and concise communication with customers.
     

  • Notable clients: GE, CDC, Medtronic, Harvard/ Mass General

Associate Technical Producer

Cubic Coorporation
2020 - 2021

  • Remote Agile management for game-based military simulation training (VR/ XR)
     

  • Oversight of staffing, resourcing, budgeted hours, backlog tasking, and Scrum rituals
     

  • Utilization of modern technologies, game engines, and methodologies to provide a digital representation of real world, hands-on training in both Military and Commercial markets

Adjunct Professor, Screenwriting

Lander University

2020 - 2020

  • Part-time screenwriting professor teaching foundational basics of screenplay formatting and plot structure
     

  • Remote position utilizing Blackboard LMS to upload lessons, grade assignments and screenplays, and cultivate creative growth in students

Project Manager (Agile)

Tools​

  • Photoshop

  • After Effects

  • Premiere

  • Atlassian (Confluence/ Jira)

  • Slack

  • Linear

  • Notion

  • Coda

  • Harvest

  • Trello

  • Microsoft Office

  • SEO

  • Google Ads

  • Facebook Ads

  • Instagram

  • Unity

  • C#

  • Audition

  • Pro Tools

  • Logic Pro

  • Zoom

Freelance/ Various Contracts

2020 - 2020

  • Remote project/ product manager for iOS/ Android/ web
     

  • Managing Agile-oriented team to deliver a variety of products
     

  • Coordinating across various tools and services like Confluence, Jira, Slack, Linear, Notion, Harvest/ Forecast, etc. to update stakeholders and ensure sprint deliverables

Design Manager

ITEC Entertainment

2018 - 2019

  • Facilitated design teams and vendors to develop an attraction for client Universal Beijing's Jurassic World, work which resulted in a second contract for a second attraction
     

  • Produced creative 2D and 3D digital media for everything from video games to interactive installations to theme parks, cultivating a positive culture among my teams
     

  • Supervised timeline and budget to deliver to clients on time every time
     

  • Notable clients: Universal Studios Beijing, Discovery Channel

Senior Show Coordinator

Universal Creative

2014 - 2018

Post-Production Coordinator
  • Assisted in video edits by polishing cuts for client-based commercials, news clips, and PSAs boost company portfolio and encourage business development
     

  • Developed motion graphics for clips, commercials, and news to establish cohesive design look across various projects
     

  • Devised audio/ video archive storage system from the ground up
     

  • Notable productions: Facing Florida, Goodwill Commercials, WCTV

  • Developed media production and design packages for over a dozen projects for Universal Studios, ensuring internal creative and schedule goals were met
     

  • Pioneered R&D production of interactive games and experiences in 2D, 3D, VR, and AR, so that my ideas would eventually integrate with Universal's new upcoming theme park
     

  • Supported show production teams by managing creative personalities and their respective assignments, motivating team members to hit their KPIs
     

  • Engineered pipeline for conceptualizing themed environments in VR to help standardize process for ride and show pre-visualization
     

  • Coordinated digital and practical design for King Kong ride from concept to opening (look for my family name in the final scene of the queue! "Norton's Coffee")
     

  • Notable partners: Harry Potter, Nintendo, WETA

Mike Vasilinda Productions

2009 - 2011

Academic Background

Savannah College of Art and Design

MFA, Film and Television Production

2011 - 2013

Florida State University

BA, Media Production

2007 - 2011

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